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| Interface Summary | |
| Renderer | The interface Renderer has to be implemented by
objects that turn the projected 3D-data into a picture. |
| Class Summary | |
| CentralProjectionCamera | Projects 3D-points to a defined 2-dimensional view plane. |
| Graph2D | Graph2D implements some basic functionality for working with drawing graphical primitives to the device display as well as methods for working with colors. |
| ZBufferRenderer | Renders an image of the 3D-scene using a scan-line based z-buffer algorithm. |
| ZSortRenderer | Renders an image of the 3D scene using a priority list algorithm (painter's algorithm). |
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